HALO CE: OLD AND THE NEW
GENRE SPECIFICATIONS ROLE : Level Design TAGS : Action, Adventure, FPS VIEW : 3D First Person EDITOR : SketchUp 3D PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2016 […]
GENRE SPECIFICATIONS ROLE : Level Design TAGS : Action, Adventure, FPS VIEW : 3D First Person EDITOR : SketchUp 3D PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2016 […]
Not a wanna be anymore. WannaB if you prefer stylized. It’s been almost 5 years since I’ve started this blog. In this journey I worked on multiple game projects. I […]
ELECTRONIC ARTS (EA) INDIA PVT. LTD. EA MOBILE, SLINGSHOT GAMES NOTE: This whole article has been heavily edited and tweaked to remove any discrepancies with the company. Everything mentioned […]
It’s a hobby of mine. I usually like to demake games just for the heck of it. I did that with Halo and Rocket League till now. I don’t do […]
GENRE SPECIFICATIONS ROLE : Level Designer, Game Designer TAGS : Puzzle, Cultural ENGINE : Unity 2D PLATFORM : Mobile / Tablet TEAM MEMBERS : 9 (4 from India + 5 […]
GENRE SPECIFICATIONS ROLE : Game Design TAGS : Adventure, Visual Novel VIEW : 2D ENGINE : Construct 2D PLAYERS : Singleplayer PLATFORM : PC TEAM MEMBERS : 6 DURATION : […]
Game Specifications ROLE : Game Design PLAYERS : Multiplayer (1-4) PLATFORM : PC TEAM MEMBERS : 3 DURATION : 7 Months CALENDER : 2013 PROJECT DESCRIPTION Hexacomb is a tile […]
GENRE SPECIFICATIONS TAGS : Sports, Party VIEW : 2D Top-Down ENGINE : Construct 2D PLAYERS : Multiplayer (1v1) PLATFORM : PC DURATION : 2 Days CALENDER : 2014 PROJECT DESCRIPTION […]
It still needs a lot of work though. It’s time to slowly clear up my pending list. And between, I’ll also be updating my blog with stuff I never got […]
So… I have been working on my portfolio. But before anything, I started off this journey by trying to perceive ‘how is it done’ to ‘learn how to actually get […]