My Game Design Process
Ironic to show this right after my previous post. But I think my previous post still stands, because this method that I’ve brought up for myself might totally change in […]
Ironic to show this right after my previous post. But I think my previous post still stands, because this method that I’ve brought up for myself might totally change in […]
Everything that lives is designed to end. We are perpetually bound in an never ending spiral of life and death. Is this supposed to be a curse? Or even some […]
ELECTRONIC ARTS (EA) INDIA PVT. LTD. EA MOBILE, SLINGSHOT GAMES NOTE: This whole article has been heavily edited and tweaked to remove any discrepancies with the company. Everything mentioned […]
It’s a hobby of mine. I usually like to demake games just for the heck of it. I did that with Halo and Rocket League till now. I don’t do […]
Game Specifications Genre : Sports, Party Game View : 2D Top-down Players : Multiplayer (1v1) Engine : Construct 2D Platform : PC Duration : 2 Days Game Description “Kusti […]
It still needs a lot of work though. It’s time to slowly clear up my pending list. And between, I’ll also be updating my blog with stuff I never got […]
This is one of my old works which I wanted to post up last year, this is where I started to learn about SketchUp, some modelling, and 3D creation in […]
Context Title: Mirrors Edge Genre: 2D platform Scroller Support: Atari 7800 Target: English speakers 8+ Game Objective: Help the character to run, do minimal parkour, jump and dash thru […]
Context Title: The Wonderful 101 Genre: Action, beat ‘em up Support: Atari 7800 Target: English speakers 8+ Game Objective: Kill the enemies, save hostages, create weapons (by small movement tweaks) […]
Update – Game Book progress Individual Project – No Teams As our Board Game project we were told to work on creation of a Game Book, where we have to […]