SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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ANGRY HAMSTER CARNAGE

December 17, 2016by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Game Design, Level Design TAGS : Action, Shoot’em Up, Platformer VIEW : 2D Side-Scroller ENGINE : GameMaker 1.3 PLAYERS : Singleplayer PLATFORM : PC TEAM MEMBERS […]

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Portfolio REJECTS

Braid – Progression Analysis

December 10, 2016by Chandra Kouns Leave a comment

Initial Thoughts In a cheerful city, not everything was bright as it seemed… And as I began to look at the Character and the darkness surrounding him, I got to […]

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Breakdowns

Update – A New Me

November 28, 2016by Chandra Kouns Leave a comment

My Content: From the recent posts – I think I’m done posting about my old content. It doesn’t make sense to reveal my old-self anymore. Though also, I’d like to […]

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My Life

Don’t Break The Ice! – Game System Analysis

November 26, 2016by Chandra Kouns Leave a comment

GAME OVERVIEW Genre: Board Game Players: 2+ Age range: 3+ Setup time: < 5 minutes Playing time: 3+ Minutes Random chance: None Skill required: Manual dexterity Description: Players set up […]

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Breakdowns

Learning SketchUp – Skylanders Level Design

November 22, 2016by Chandra Kouns Leave a comment

This is one of my old works which I wanted to post up last year, this is where I started to learn about SketchUp, some modelling, and 3D creation in […]

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Game Designer

Update – I was dumb and lazy…

November 19, 2016by Chandra Kouns Leave a comment

But hey, I’m back! So, I was too lazy to get back to blogging again. I tried numerous times to cover the stuff been happening, but then again I realized […]

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My Life

Mirror’s Edge – Demake

January 11, 2015by Chandra Kouns Leave a comment

  Context Title: Mirrors Edge Genre: 2D platform Scroller Support: Atari 7800 Target: English speakers 8+ Game Objective: Help the character to run, do minimal parkour, jump and dash thru […]

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Game Designer

Sonic (2D) Vs. Sonic (Isometric) – Game Mechanics Comparision and Dual Game Analysis

January 10, 2015by Chandra Kouns Leave a comment

UPDATE: I realized WordPress doesn’t have necessary tools to make a nice document, it keeps crashing on me while working. And hence, I’m attaching a PDF document of this project for […]

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Breakdowns

SMITE – Review [+News]

May 15, 2014by Chandra Kouns 1 Comment

General Info SMITE is a third person MOBA (multiplayer online battle arena) developed and published by Hi-Rez Studios for Windows. What is SMITE? In Smite, players take on the form […]

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Breakdowns

The Wonderful 101 – Demake

April 30, 2014by Chandra Kouns Leave a comment

Context Title: The Wonderful 101 Genre: Action, beat ‘em up Support: Atari 7800 Target: English speakers 8+ Game Objective: Kill the enemies, save hostages, create weapons (by small movement tweaks) […]

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Game Designer

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Myself

Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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