SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Monthly Archives: December 2016

The Witness – Progression Analysis

December 23, 2016by Chandra Kouns Leave a comment

Before I begin – I’d like to say a few words about this series. This series will take reference from my previous posts and will be a continuation of all […]

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Breakdowns

Metroid Fusion – Level Design Analysis

December 18, 2016by Chandra Kouns Leave a comment

What is the Main OCR in the Mission? Objectives Navigation room: Encountered an X Specimen Data Room: To get the new weapon, the Missile. Defeat the unknown dangers in that […]

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Breakdowns

ANGRY HAMSTER CARNAGE (2014) – Game Design and Level Design

December 17, 2016by Chandra Kouns Leave a comment

The project displayed in this post was considered to be in my portfolio. But, I didn’t feel like it was good enough to be besides my other projects showcased. And […]

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Portfolio REJECTS

Braid – Progression Analysis

December 10, 2016by Chandra Kouns Leave a comment

Initial Thoughts In a cheerful city, not everything was bright as it seemed… And as I began to look at the Character and the darkness surrounding him, I got to […]

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Breakdowns

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Myself

Chandra Kouns
Game Designer
Currently, India

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