SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Horizon Zero Dawn: Slide – Feature Breakdown

February 20, 2022by Chandra Kouns Leave a comment

DISCLAIMER: This post is me imitating to be a game designer at Guerrilla Games while working on Horizon Zero Dawn. So I’ve tried to emulate how I would look to […]

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Breakdowns

Boss Design FT. Blasphemous

June 30, 2021by Chandra Kouns Leave a comment

Today I’ll be breaking down a boss from a 2D souls-like game called Blasphemous. This post will be geared more towards understanding game design practices and intricacies involved in creating […]

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Breakdowns

Adapting an FOV Option for Starlink

October 30, 2020by Chandra Kouns Leave a comment

It was an interesting experience to deal with “FOV” as an option on how / why it’s utilized in video games to make better playable experiences. But it’s also important […]

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Breakdowns, Portfolio REJECTS

DMC 5 Narrative Critique

April 20, 2020by Chandra Kouns Leave a comment

INTRODUCTION From the initial conception, DMC 5 was never made as a progressive sequel to the series, but rather a comeback to its original form! This is a new-age “remake” […]

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Breakdowns

Open World Tower Systems and Player Motivations

January 2, 2020by Chandra Kouns Leave a comment

Throughout the years of open world game design, games have generally struggled to maintain a consistent, and a constant motivation for the player to keep on progressing. But this point […]

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Breakdowns

Spyro™ Ripto’s Rage! Reignited – Game Analysis

November 8, 2019by Chandra Kouns Leave a comment

DISCLAIMER: Please refer to the following link for the first part of the analysis. WHAT HAS CHANGED? The developers have adapted additional complexity layers on the existing navigation systems, adjusted […]

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Breakdowns

Spyro™ The Dragon Reignited – Game Analysis

October 19, 2019by Chandra Kouns 1 Comment

OVERVIEW The game features the main character “Spyro”, roaming around different levels connected to different hub worlds, while rescuing trapped dragons and collecting gems, eggs, and skill points for progression. […]

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Breakdowns

VINDICTA (2017) – Game Design

October 2, 2019by Chandra Kouns Leave a comment

Genre Specifications Genre                          :               Action Adventure View                        […]

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Portfolio REJECTS

Call of Duty: Mobile [FTUE]

May 25, 2019by Chandra Kouns Leave a comment

DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]

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Breakdowns

UPDATE – Snouk Design Notes

April 14, 2019by Chandra Kouns Leave a comment

As time keeps moving on, I feel like I’m in a raging sea, or a fast-flowing river. There are many times where I felt that I might not be the […]

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My Life

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Myself

Chandra Kouns
3C Game Designer
Currently, Sweden

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