UNANNOUNCED MOBILE PROJECT
GENRE SPECIFICATIONS ROLE : Game DesignTAGS : Casual-Competitive VIEW : 2D PLATFORM : Mobile DURATION : 3 MonthsCALENDER : 2017 June […]
GENRE SPECIFICATIONS ROLE : Game DesignTAGS : Casual-Competitive VIEW : 2D PLATFORM : Mobile DURATION : 3 MonthsCALENDER : 2017 June […]
DISCLAIMER: This post is me imitating to be a game designer at Guerrilla Games while working on Horizon Zero Dawn. So I’ve tried to emulate how I would look to […]
Today I’ll be breaking down a boss from a 2D souls-like game called Blasphemous. This post will be geared more towards understanding game design practices and intricacies involved in creating […]
It was an interesting experience to deal with “FOV” as an option on how / why it’s utilized in video games to make better playable experiences. But it’s also important […]
INTRODUCTION From the initial conception, DMC 5 was never made as a progressive sequel to the series, but rather a comeback to its original form! This is a new-age “remake” […]
Throughout the years of open world game design, games have generally struggled to maintain a consistent, and a constant motivation for the player to keep on progressing. But this point […]
DISCLAIMER: Please refer to the following link for the first part of the analysis. WHAT HAS CHANGED? The developers have adapted additional complexity layers on the existing navigation systems, adjusted […]
OVERVIEW The game features the main character “Spyro”, roaming around different levels connected to different hub worlds, while rescuing trapped dragons and collecting gems, eggs, and skill points for progression. […]
Genre Specifications Genre : Action Adventure View […]
DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]