SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Adapting an FOV Option for Starlink

October 30, 2020by Chandra Kouns Leave a comment

It was an interesting experience to deal with “FOV” as an option on how / why it’s utilized in video games to make better playable experiences. But it’s also important […]

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Breakdowns, Portfolio REJECTS

DMC 5 Narrative Critique

April 20, 2020by Chandra Kouns Leave a comment

INTRODUCTION From the initial conception, DMC 5 was never made as a progressive sequel to the series, but rather a comeback to its original form! This is a new-age “remake” […]

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Breakdowns

Open World Tower Systems and Player Motivations

January 2, 2020by Chandra Kouns Leave a comment

Throughout the years of open world game design, games have generally struggled to maintain a consistent, and a constant motivation for the player to keep on progressing. But this point […]

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Breakdowns

Spyro™ Ripto’s Rage! Reignited – Game Analysis

November 8, 2019by Chandra Kouns Leave a comment

DISCLAIMER: Please refer to the following link for the first part of the analysis. WHAT HAS CHANGED? The developers have adapted additional complexity layers on the existing navigation systems, adjusted […]

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Breakdowns

Spyro™ The Dragon Reignited – Game Analysis

October 19, 2019by Chandra Kouns 1 Comment

OVERVIEW The game features the main character “Spyro”, roaming around different levels connected to different hub worlds, while rescuing trapped dragons and collecting gems, eggs, and skill points for progression. […]

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Breakdowns

VINDICTA (2017) – Game Design

October 2, 2019by Chandra Kouns Leave a comment

Genre Specifications Genre                          :               Action Adventure View                        […]

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Portfolio REJECTS

Call of Duty: Mobile [FTUE]

May 25, 2019by Chandra Kouns Leave a comment

DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]

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Breakdowns

UPDATE – Snouk Design Notes

April 14, 2019by Chandra Kouns Leave a comment

As time keeps moving on, I feel like I’m in a raging sea, or a fast-flowing river. There are many times where I felt that I might not be the […]

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My Life

LARA CROFT GO KING COBRA CAVE (2017) – Level Design

April 13, 2019by Chandra Kouns Leave a comment

Genre Specifications Genre                          :               Puzzle, Casual View                        […]

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Portfolio REJECTS

WARCRAFT III THE MISSION (2014) – Level Design

April 13, 2019by Chandra Kouns Leave a comment

Genre Specifications Genre                          :               Adventure, RTS View                        […]

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Portfolio REJECTS

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Myself

Chandra Kouns
Game Designer
Currently, India

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