Horizon Zero Dawn: Slide – Feature Breakdown
DISCLAIMER: This post is me imitating to be a game designer at Guerrilla Games while working on Horizon Zero Dawn. So I’ve tried to emulate how I would look to […]
Analysis and Reviews about games
DISCLAIMER: This post is me imitating to be a game designer at Guerrilla Games while working on Horizon Zero Dawn. So I’ve tried to emulate how I would look to […]
Today I’ll be breaking down a boss from a 2D souls-like game called Blasphemous. This post will be geared more towards understanding game design practices and intricacies involved in creating […]
It was an interesting experience to deal with “FOV” as an option on how / why it’s utilized in video games to make better playable experiences. But it’s also important […]
INTRODUCTION From the initial conception, DMC 5 was never made as a progressive sequel to the series, but rather a comeback to its original form! This is a new-age “remake” […]
Throughout the years of open world game design, games have generally struggled to maintain a consistent, and a constant motivation for the player to keep on progressing. But this point […]
DISCLAIMER: Please refer to the following link for the first part of the analysis. WHAT HAS CHANGED? The developers have adapted additional complexity layers on the existing navigation systems, adjusted […]
OVERVIEW The game features the main character “Spyro”, roaming around different levels connected to different hub worlds, while rescuing trapped dragons and collecting gems, eggs, and skill points for progression. […]
DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]
From the experience of my previous internship, and how I used to value mobile games – especially match-3 games… I feel, this genre requires more appreciation from all kinds of […]
So… I have been working on my portfolio. But before anything, I started off this journey by trying to perceive ‘how is it done’ to ‘learn how to actually get […]