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Design Study, Game Breakdowns, and my life as a Game Designer

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Author Archives: Chandra Kouns

Game Design Internship at EA Mobile

November 13, 2017by Chandra Kouns Leave a comment

ELECTRONIC ARTS (EA) INDIA PVT. LTD. EA MOBILE, SLINGSHOT GAMES   NOTE: This whole article has been heavily edited and tweaked to remove any discrepancies with the company. Everything mentioned […]

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Game Designer, Portfolio REJECTS

For Honor : Demake (WIP Update)

April 6, 2017by Chandra Kouns Leave a comment

It’s a hobby of mine. I usually like to demake games just for the heck of it. I did that with Halo and Rocket League till now. I don’t do […]

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Game Designer

Wonders of Rajasthan

March 23, 2017by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Level Designer, Game Designer TAGS : Puzzle, Cultural ENGINE : Unity 2D PLATFORM : Mobile / Tablet TEAM MEMBERS : 9 (4 from India + 5 […]

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Portfolio REJECTS

Mirima

March 22, 2017by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Game Design TAGS : Adventure, Visual Novel VIEW : 2D ENGINE : Construct 2D PLAYERS : Singleplayer PLATFORM : PC TEAM MEMBERS : 6 DURATION : […]

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Portfolio REJECTS

Hexacomb: Boardgame

March 21, 2017by Chandra Kouns Leave a comment

Game Specifications ROLE : Game Design PLAYERS : Multiplayer (1-4) PLATFORM : PC TEAM MEMBERS : 3 DURATION : 7 Months CALENDER : 2013 PROJECT DESCRIPTION Hexacomb is a tile […]

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Portfolio REJECTS

Kusti 64 – First Solo Game!

March 21, 2017by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS TAGS : Sports, Party VIEW : 2D Top-Down ENGINE : Construct 2D PLAYERS : Multiplayer (1v1) PLATFORM : PC DURATION : 2 Days CALENDER : 2014 PROJECT DESCRIPTION […]

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Game Designer, Portfolio REJECTS

MY PORTFOLIO IS UP!

March 20, 2017by Chandra Kouns Leave a comment

It still needs a lot of work though. It’s time to slowly clear up my pending list. And between, I’ll also be updating my blog with stuff I never got […]

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Game Designer, My Life

Portfolio Critiques – A quest in my journey to create my own Portfolio

January 7, 2017by Chandra Kouns Leave a comment

So… I have been working on my portfolio. But before anything, I started off this journey by trying to perceive ‘how is it done’ to  ‘learn how to actually get […]

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Breakdowns

The Witness – Progression Analysis

December 23, 2016by Chandra Kouns Leave a comment

Before I begin – I’d like to say a few words about this series. This series will take reference from my previous posts and will be a continuation of all […]

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Breakdowns

Metroid Fusion – Level Design Analysis

December 18, 2016by Chandra Kouns Leave a comment

What is the Main OCR in the Mission? Objectives Navigation room: Encountered an X Specimen Data Room: To get the new weapon, the Missile. Defeat the unknown dangers in that […]

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Breakdowns

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Myself

Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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