SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Spyro™ The Dragon Reignited – Game Analysis

October 19, 2019by Chandra Kouns 1 Comment

OVERVIEW The game features the main character “Spyro”, roaming around different levels connected to different hub worlds, while rescuing trapped dragons and collecting gems, eggs, and skill points for progression. […]

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Breakdowns

VINDICTA

October 2, 2019by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Game Design, Level DesignTAGS : Action-Adventure      VIEW : 3rd PersonENGINE : Unreal Engine 4                        PLAYERS […]

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Portfolio REJECTS

Call of Duty: Mobile [FTUE]

May 25, 2019by Chandra Kouns Leave a comment

DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]

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Breakdowns

UPDATE – Snouk Design Notes

April 14, 2019by Chandra Kouns Leave a comment

As time keeps moving on, I feel like I’m in a raging sea, or a fast-flowing river. There are many times where I felt that I might not be the […]

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My Life

LARA CROFT GO: KING COBRA CAVE

April 13, 2019by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Level Design TAGS : Puzzle, Casual VIEW : 2.5D Isometric EDITOR : SketchUp PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2017 PROJECT DESCRIPTION Lara […]

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Portfolio REJECTS

WARCRAFT III: THE MISSION

April 13, 2019by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Level Design TAGS : Adventure, RTS VIEW : 2D Isometric EDITOR : Warcraft III Editor DURATION : 5 Days CALENDER : 2014 PROJECT DESCRIPTION The Mission […]

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Portfolio REJECTS

DESIGN ANALYSIS: MATCH-3

June 21, 2018by Chandra Kouns Leave a comment

Not gonna lie, I used to despise mobile games like many other folk out there. But my perspective changed through my internship experience. I’ve come to realize that this genre […]

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Breakdowns, HIGHLIGHTS

My Game Design Process

April 15, 2018by Chandra Kouns Leave a comment

Ironic to show this right after my previous post. But I think my previous post still stands, because this method that I’ve brought up for myself might totally change in […]

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Game Designer

The Most Essential Game Designer Skill

March 31, 2018by Chandra Kouns Leave a comment

Everything that lives is designed to end. We are perpetually bound in an never ending spiral of life and death. Is this supposed to be a curse? Or even some […]

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Game Designer

Why “Fail Faster” is bad.

January 18, 2018by Chandra Kouns Leave a comment

When people come to me and say – “Fail Faster” …it just irks me off because most people (to my encounters) are looking forward to a failure more than a […]

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Myself

Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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