GENRE SPECIFICATIONS
ROLE : Game Design, Level Design
TAGS : Action-Adventure
VIEW : 3rd Person
ENGINE : Unreal Engine 4
PLAYERS : Singleplayer
DURATION : 15 Days
CALENDER : 2017
PROJECT DESCRIPTION
A third-person action-adventure game where players investigate crimes by day and hunt supernatural threats by night.
Developed during a 15-day university “Triple Intensive Week” as a vertical slice project in Unreal Engine 4.
Players combine investigative gameplay with combat-driven monster abilities, enabling multiple approaches to solving cases.
WORLD & DESIGN DIRECTION
Designed a hybrid gameplay experience blending detective investigation mechanics with combat-focused supernatural abilities, set in a Victorian-era inspired world.
The game emphasizes player-driven problem solving, allowing cases to be approached through investigation, exploration, or combat encounters.
Supernatural events are linked to human experimentation and political manipulation. This setting is built to support a dual gameplay identity (human investigation and monster-driven combat).
PROJECT SCREENSHOTS





VERTICAL SLICE SHOWCASE
MY EXPERIENCE
Game Design, Level Design, and Narrative Design.
As part of a three-person team, I owned mechanics, narrative, and level design, while the other members focused on programming, art, and documentation.
- Designed core gameplay systems, including player investigation mechanics and monster abilities.
- Created level layouts and mission structures supporting both stealth investigation and combat-driven approaches.
- Contributed to narrative design, including case structure, faction framing, and world-building direction.
After establishing the core foundations, we distributed responsibilities while ensuring a consistent project vision throughout development.
Despite limited production time, we delivered a high-level vertical slice concept that demonstrated strong potential for further development.
TOOLS
- Unreal Engine 4
- SketchUp
- Word
- PowerPoint
- Excel
- Photoshop
- Visio