LARA CROFT GO: KING COBRA CAVE

GENRE SPECIFICATIONS

ROLE : Level Design
TAGS : Puzzle, Casual
VIEW : 2.5D Isometric
EDITOR : SketchUp
PLAYERS : Singleplayer
DURATION : 5 Days
CALENDER : 2017

PROJECT DESCRIPTION

A level design project inspired by Lara Croft GO, focused on turn-based puzzle progression, environmental hazards, and spatial navigation.

Developed during a university “Intensive Week” using SketchUp for blockout and layout development.

NARRATIVE CONTEXT

The level places Lara Croft inside a dangerous cave filled with traps, venomous creatures, and environmental obstacles surrounding a mysterious artifact of immense power.

The experience was designed to emphasize puzzle progression, traversal readability, and player decision-making through environmental storytelling.

Will you seize power at the cost of morality? Or would you destroy it before it falls into the wrong hands?

The decision rests in the player’s hands, challenging you to define your own values.

MAP PICTURES

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MY EXPERIENCE

Level Design, and Documentation

Created paper prototypes to explore multiple puzzle and traversal scenarios before blockout.

Designed and modeled the level blockout in SketchUp, iterating on progression, readability, and environmental composition.

Structured gameplay encounters around hazards, timing, and spatial problem solving inspired by the pacing principles of Lara Croft GO.

 

TOOLS

  • SketchUp
  • Word
  • PowerPoint
  • Excel
  • Photoshop

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