GENRE SPECIFICATIONS
ROLE : Level Design
TAGS : Puzzle, Casual
VIEW : 2.5D Isometric
EDITOR : SketchUp
PLAYERS : Singleplayer
DURATION : 5 Days
CALENDER : 2017
PROJECT DESCRIPTION
NARRATIVE CONTEXT
The level places Lara Croft inside a dangerous cave filled with traps, venomous creatures, and environmental obstacles surrounding a mysterious artifact of immense power.
The experience was designed to emphasize puzzle progression, traversal readability, and player decision-making through environmental storytelling.
Will you seize power at the cost of morality? Or would you destroy it before it falls into the wrong hands?
MAP PICTURES
MY EXPERIENCE
Level Design, and Documentation
Created paper prototypes to explore multiple puzzle and traversal scenarios before blockout.
Designed and modeled the level blockout in SketchUp, iterating on progression, readability, and environmental composition.
Structured gameplay encounters around hazards, timing, and spatial problem solving inspired by the pacing principles of Lara Croft GO.
TOOLS
- SketchUp
- Word
- PowerPoint
- Excel
- Photoshop