SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Author Archives: Chandra Kouns

Call of Duty: Mobile [FTUE]

May 25, 2019by Chandra Kouns Leave a comment

DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]

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Breakdowns

UPDATE – Snouk Design Notes

April 14, 2019by Chandra Kouns Leave a comment

As time keeps moving on, I feel like I’m in a raging sea, or a fast-flowing river. There are many times where I felt that I might not be the […]

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My Life

LARA CROFT GO: KING COBRA CAVE

April 13, 2019by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Level Design TAGS : Puzzle, Casual VIEW : 2.5D Isometric EDITOR : SketchUp PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2017 PROJECT DESCRIPTION Lara […]

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Portfolio REJECTS

WARCRAFT III: THE MISSION

April 13, 2019by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Level Design TAGS : Adventure, RTS VIEW : 2D Isometric EDITOR : Warcraft III Editor DURATION : 5 Days CALENDER : 2014 PROJECT DESCRIPTION The Mission […]

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Portfolio REJECTS

DESIGN ANALYSIS: MATCH-3

June 21, 2018by Chandra Kouns Leave a comment

Not gonna lie, I used to despise mobile games like many other folk out there. But my perspective changed through my internship experience. I’ve come to realize that this genre […]

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Breakdowns, HIGHLIGHTS

My Game Design Process

April 15, 2018by Chandra Kouns Leave a comment

Ironic to show this right after my previous post. But I think my previous post still stands, because this method that I’ve brought up for myself might totally change in […]

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Game Designer

The Most Essential Game Designer Skill

March 31, 2018by Chandra Kouns Leave a comment

Everything that lives is designed to end. We are perpetually bound in an never ending spiral of life and death. Is this supposed to be a curse? Or even some […]

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Game Designer

Why “Fail Faster” is bad.

January 18, 2018by Chandra Kouns Leave a comment

When people come to me and say – “Fail Faster” …it just irks me off because most people (to my encounters) are looking forward to a failure more than a […]

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Random Stuff

HALO CE: OLD AND THE NEW

November 30, 2017by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Level Design TAGS : Action, Adventure, FPS VIEW : 3D First Person EDITOR : SketchUp 3D PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2016 […]

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Portfolio REJECTS

UPDATE – A Budding Game Designer

November 13, 2017by Chandra Kouns Leave a comment

Not a wanna be anymore. WannaB if you prefer stylized. It’s been almost 5 years since I’ve started this blog. In this journey I worked on multiple game projects. I […]

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My Life

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Myself

Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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