Call of Duty: Mobile [FTUE]
DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]
DISCLAIMER: This version of the game is from the limited closed beta test. The game is still very much in its early state, and following the fact, please do take […]
As time keeps moving on, I feel like I’m in a raging sea, or a fast-flowing river. There are many times where I felt that I might not be the […]
GENRE SPECIFICATIONS ROLE : Level Design TAGS : Puzzle, Casual VIEW : 2.5D Isometric EDITOR : SketchUp PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2017 PROJECT DESCRIPTION Lara […]
GENRE SPECIFICATIONS ROLE : Level Design TAGS : Adventure, RTS VIEW : 2D Isometric EDITOR : Warcraft III Editor DURATION : 5 Days CALENDER : 2014 PROJECT DESCRIPTION The Mission […]
Not gonna lie, I used to despise mobile games like many other folk out there. But my perspective changed through my internship experience. I’ve come to realize that this genre […]
Ironic to show this right after my previous post. But I think my previous post still stands, because this method that I’ve brought up for myself might totally change in […]
Everything that lives is designed to end. We are perpetually bound in an never ending spiral of life and death. Is this supposed to be a curse? Or even some […]
When people come to me and say – “Fail Faster” …it just irks me off because most people (to my encounters) are looking forward to a failure more than a […]
GENRE SPECIFICATIONS ROLE : Level Design TAGS : Action, Adventure, FPS VIEW : 3D First Person EDITOR : SketchUp 3D PLAYERS : Singleplayer DURATION : 5 Days CALENDER : 2016 […]
Not a wanna be anymore. WannaB if you prefer stylized. It’s been almost 5 years since I’ve started this blog. In this journey I worked on multiple game projects. I […]