SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Category Archives: Game Designer

My Game Design Process

April 15, 2018by Chandra Kouns Leave a comment

Ironic to show this right after my previous post. But I think my previous post still stands, because this method that I’ve brought up for myself might totally change in […]

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Game Designer

The Most Essential Game Designer Skill

March 31, 2018by Chandra Kouns Leave a comment

Everything that lives is designed to end. We are perpetually bound in an never ending spiral of life and death. Is this supposed to be a curse? Or even some […]

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Game Designer

Game Design Internship at EA Mobile

November 13, 2017by Chandra Kouns Leave a comment

ELECTRONIC ARTS (EA) INDIA PVT. LTD. EA MOBILE, SLINGSHOT GAMES   NOTE: This whole article has been heavily edited and tweaked to remove any discrepancies with the company. Everything mentioned […]

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Game Designer, Portfolio REJECTS

For Honor : Demake (WIP Update)

April 6, 2017by Chandra Kouns Leave a comment

It’s a hobby of mine. I usually like to demake games just for the heck of it. I did that with Halo and Rocket League till now. I don’t do […]

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Game Designer

Kusti 64 – First Solo Game!

March 21, 2017by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS TAGS : Sports, Party VIEW : 2D Top-Down ENGINE : Construct 2D PLAYERS : Multiplayer (1v1) PLATFORM : PC DURATION : 2 Days CALENDER : 2014 PROJECT DESCRIPTION […]

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Game Designer, Portfolio REJECTS

MY PORTFOLIO IS UP!

March 20, 2017by Chandra Kouns Leave a comment

It still needs a lot of work though. It’s time to slowly clear up my pending list. And between, I’ll also be updating my blog with stuff I never got […]

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Game Designer, My Life

Learning SketchUp – Skylanders Level Design

November 22, 2016by Chandra Kouns Leave a comment

This is one of my old works which I wanted to post up last year, this is where I started to learn about SketchUp, some modelling, and 3D creation in […]

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Game Designer

Mirror’s Edge – Demake

January 11, 2015by Chandra Kouns Leave a comment

  Context Title: Mirrors Edge Genre: 2D platform Scroller Support: Atari 7800 Target: English speakers 8+ Game Objective: Help the character to run, do minimal parkour, jump and dash thru […]

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Game Designer

The Wonderful 101 – Demake

April 30, 2014by Chandra Kouns Leave a comment

Context Title: The Wonderful 101 Genre: Action, beat ‘em up Support: Atari 7800 Target: English speakers 8+ Game Objective: Kill the enemies, save hostages, create weapons (by small movement tweaks) […]

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Game Designer

Update – My Game Book

March 15, 2014by Chandra Kouns Leave a comment

Update – Game Book progress Individual Project – No Teams As our Board Game project we were told to work on creation of a Game Book, where we have to […]

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Game Designer

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Myself

Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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