SnoukDesignNotes

Design Study, Game Breakdowns, and my life as a Game Designer

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Category Archives: Breakdowns

Analysis and Reviews about games

The Witness – Progression Analysis

December 23, 2016by Chandra Kouns Leave a comment

Before I begin – I’d like to say a few words about this series. This series will take reference from my previous posts and will be a continuation of all […]

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Breakdowns

Metroid Fusion – Level Design Analysis

December 18, 2016by Chandra Kouns Leave a comment

What is the Main OCR in the Mission? Objectives Navigation room: Encountered an X Specimen Data Room: To get the new weapon, the Missile. Defeat the unknown dangers in that […]

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Breakdowns

Braid – Progression Analysis

December 10, 2016by Chandra Kouns Leave a comment

Initial Thoughts In a cheerful city, not everything was bright as it seemed… And as I began to look at the Character and the darkness surrounding him, I got to […]

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Breakdowns

Don’t Break The Ice! – Game System Analysis

November 26, 2016by Chandra Kouns Leave a comment

GAME OVERVIEW Genre: Board Game Players: 2+ Age range: 3+ Setup time: < 5 minutes Playing time: 3+ Minutes Random chance: None Skill required: Manual dexterity Description: Players set up […]

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Breakdowns

Sonic (2D) Vs. Sonic (Isometric) – Game Mechanics Comparision and Dual Game Analysis

January 10, 2015by Chandra Kouns Leave a comment

UPDATE: I realized WordPress doesn’t have necessary tools to make a nice document, it keeps crashing on me while working. And hence, I’m attaching a PDF document of this project for […]

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Breakdowns

SMITE – Review [+News]

May 15, 2014by Chandra Kouns 1 Comment

General Info SMITE is a third person MOBA (multiplayer online battle arena) developed and published by Hi-Rez Studios for Windows. What is SMITE? In Smite, players take on the form […]

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Breakdowns

Rival Schools – Game Analysis

April 16, 2014by Chandra Kouns Leave a comment

General Information Platform:                            Arcade, PlayStation 1 Genre:                                  Fighting game Target Audience:             Teens and above Developer:                          Capcom […]

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Breakdowns

Assassins Creed IV: Black Flag – Review

January 14, 2014by Chandra Kouns Leave a comment

General Information Assassins Creed IV: Black Flag, the successor of AC III, and is the sixth installment in AC series. AC IV is a 2013 historical action-adventure open world video […]

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Breakdowns

The Secret of Monkey Island: Special Edition (PC) – Game Analysis

December 15, 2013by Chandra Kouns 1 Comment

I. Introduction The introduction of The Secret of Monkey Island: Special Edition is a cut-scene on Melee Island with the main character and one NPC. They both discuss and the […]

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Breakdowns

PAYDAY 2 – Short Review

November 30, 2013by Chandra Kouns Leave a comment

Payday 2 the sequel to Payday: The Heist, is a first-person shooter video game developed by Overkill Software, published by 505 Games and released on 16 August 2013 for Microsoft Windows, […]

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Breakdowns

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Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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