Mirima

GENRE SPECIFICATIONS

ROLE : Game Design
TAGS : Adventure, Visual Novel
VIEW : 2D
ENGINE : Construct 2D
PLAYERS : Singleplayer
PLATFORM : PC
TEAM MEMBERS : 6
DURATION : 6 Months
CALENDER : 2014

PROJECT DESCRIPTION

Mirima is a choice-based visual novel adventure game developed as part of a “Semester Project” at our university using Construct 2 for PC.

The game allows players to progress through the story by making their own decisions, with multiple endings determined by the paths they choose.

The game features choice-driven combat mechanics, where each decision leads to different outcomes. With over 10,000 integrated dialogues and a custom-created lexicon (unique language), Mirima offers an engaging and immersive storytelling experience.

MY EXPERIENCE

Game Design, Documentation, and Marketing.

This project was a failure, and I’m not ashamed to admit it. I believe that acknowledging your failures is an essential part of growth. I’ve shared this project to reflect on my missteps and to demonstrate how far I’ve come since then.

That said, despite its shortcomings, this project provided valuable lessons and helped me grow both as a person and as a designer. Also, don’t let the game’s pictures deceive you (if they did)!

TOOLS

  • Word
  • Photoshop
  • Perforce

GAME PICTURES

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