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Design Study, Game Breakdowns, and my life as a Game Designer

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Monthly Archives: December 2016

The Witness – Progression Analysis

December 23, 2016by Chandra Kouns Leave a comment

Before I begin – I’d like to say a few words about this series. This series will take reference from my previous posts and will be a continuation of all […]

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Breakdowns

Metroid Fusion – Level Design Analysis

December 18, 2016by Chandra Kouns Leave a comment

What is the Main OCR in the Mission? Objectives Navigation room: Encountered an X Specimen Data Room: To get the new weapon, the Missile. Defeat the unknown dangers in that […]

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Breakdowns

ANGRY HAMSTER CARNAGE

December 17, 2016by Chandra Kouns Leave a comment

GENRE SPECIFICATIONS ROLE : Game Design, Level Design TAGS : Action, Shoot’em Up, Platformer VIEW : 2D Side-Scroller ENGINE : GameMaker 1.3 PLAYERS : Singleplayer PLATFORM : PC TEAM MEMBERS […]

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Portfolio REJECTS

Braid – Progression Analysis

December 10, 2016by Chandra Kouns Leave a comment

Initial Thoughts In a cheerful city, not everything was bright as it seemed… And as I began to look at the Character and the darkness surrounding him, I got to […]

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Breakdowns

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Myself

Unknown's avatarChandra Kouns
3C Game Designer
Currently, Sweden

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