The Complexity of Control Schemes
What does it take to craft a “good” control scheme for a video game? Different people have their own subjective answer to this question. Throughout my professional life I have […]
What does it take to craft a “good” control scheme for a video game? Different people have their own subjective answer to this question. Throughout my professional life I have […]
DISCLAIMER: This post is me imitating to be a game designer at Guerrilla Games while working on Horizon Zero Dawn. So I’ve tried to emulate how I would look to […]
Today I’ll be breaking down a boss from a 2D souls-like game called Blasphemous. This post will be geared more towards understanding game design practices and intricacies involved in creating […]
Update of my progress at DSK Supinfocom International Campus it’s been almost 4 months since I’ve been in this academy, and I must say my thinking towards how a game […]