LARA CROFT GO: KING COBRA CAVE

GENRE SPECIFICATIONS

ROLE : Level Design
TAGS : Puzzle, Casual
VIEW : 2.5D Isometric
EDITOR : SketchUp
PLAYERS : Singleplayer
DURATION : 5 Days
CALENDER : 2017

PROJECT DESCRIPTION

Lara Croft GO is a single-player, turn-based puzzle game where players step into the role of Lara Croft, navigating through a series of her iconic adventures. This project was developed during an “Intensive Week” at our university.

LEVEL DESCRIPTION

During one of her adventures, Lara Croft stumbles upon a mysterious cave that once-forever changed her life.

The cave is riddled with venomous snakes and perilous traps, but its true secret lies within—a treasure of immense, eternal power capable of drastically reshaping the world if misused.

Faced with this discovery, Lara must make a choice—but what will yours be? Will you seize power at the cost of morality? Or would you destroy it before it falls into the wrong hands?

The decision rests in the player’s hands, challenging you to define your own values.

MAP PICTURES

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MY EXPERIENCE

Level Design, and Documentation

Drawing from my prior experience, I began this project with paper prototypes, crafting multiple interconnected scenarios.

I then moved on to modeling the basic 3D structure of the level in SketchUp and finalized the design through testing and incorporating environment models.

While I believe the assignment went well, I recognize the need for further practice—specifically in programming.

Gaining more experience in programming would have allowed me to explore additional design possibilities and push the project even further.

TOOLS

  • SketchUp
  • Word
  • PowerPoint
  • Excel
  • Photoshop

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