GENRE SPECIFICATIONS
ROLE : Game Design, Level Design
TAGS : Action, Shoot’em Up, Platformer
VIEW : 2D Side-Scroller
ENGINE : GameMaker 1.3
PLAYERS : Singleplayer
PLATFORM : PC
TEAM MEMBERS : 3
DURATION : 3 Days
CALENDER : 2014
PROJECT DESCRIPTION
Angry Hamster is a platforming shoot-em-up game featuring unique environments and enemies. The project was developed over the course of five days as part of an “Intensive Week” at our university.
The game tells the story of an abandoned pet hamster who, consumed by carnal rage, unleashes its fury on the careless owner who left it behind. Determined to exact vengeance, the hamster will destroy anything and everything in its path to confront its former master.
WHAT MAKES THE PROJECT UNIQUE?
- The odd and funny theme of the game with simple gameplay mechanics.
- All the Sound Assets in the game including background music have been made only by my mouth and nothing else 😂
GAME CONTENT
- 3 Levels
- 3 Bosses
- 4+ Enemies
- Scoring System
UI SCREENS
- Opening Screen
- Title Screen
- Result Screen
- Game Over
- Credits
MY EXPERIENCE
Game Design, Level Design, UI Programming, Documentation, Sound Editing.
This was my first video game project, and despite having no prior experience in game development, it provided me with valuable insights into the fundamentals of a game development pipeline.
I’d consider this a strong starting point for a first project. The game features custom sounds, hand-drawn art, and was entirely designed from the ground up by just three designers.
TOOLS
- Word
- Photoshop
- Audacity
- Perforce