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Tag Archives: Combat Design

Boss Design FT. Blasphemous

June 30, 2021by Chandra Kouns Leave a comment

Today I’ll be breaking down a boss from a 2D souls-like game called Blasphemous. This post will be geared more towards understanding game design practices and intricacies involved in creating […]

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Chandra Kouns
3C Game Designer
Currently, Sweden

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