The Complexity of Control Schemes
What does it take to craft a “good” control scheme for a video game? Different people have their own subjective answer to this question. Throughout my professional life I have […]
What does it take to craft a “good” control scheme for a video game? Different people have their own subjective answer to this question. Throughout my professional life I have […]
DISCLAIMER: This post is me imitating to be a game designer at Guerrilla Games while working on Horizon Zero Dawn. So I’ve tried to emulate how I would look to […]
Today I’ll be breaking down a boss from a 2D souls-like game called Blasphemous. This post will be geared more towards understanding game design practices and intricacies involved in creating […]
Working with “FOV” as an option in video games was an intriguing experience. However, it’s crucial to understand its potential to drastically alter the “intended” gameplay experience if not implemented […]
INTRODUCTION From the initial conception, DMC 5 was never made as a progressive sequel to the series, but rather a comeback to its original form! This is a new-age “remake” […]
Throughout the years of open world game design, video games have often struggled to maintain a consistent motivation for the player to keep progressing. However, this issue was largely addressed […]
Not gonna lie, I used to despise mobile games like many other folk out there. But my perspective changed through my internship experience. I’ve come to realize that this genre […]