GENRE SPECIFICATIONS
ROLE : Level Design
TAGS : Action, Adventure, FPS
VIEW : 3D First Person
EDITOR : SketchUp 3D
PLAYERS : Singleplayer
DURATION : 5 Days
CALENDER : 2016
PROJECT DESCRIPTION
MISSION DETAILS
NARRATIVE
“Noble Team One” is thought to be lost in space by the UNSC, but in reality, they are still on track with their mission to locate the long-lost ‘Forerunner Base’ in the far reaches of the universe.
While the UNSC continues to believe they are lost, Noble Team has successfully found the base and is now under threat from hostile forces.
The enemy faction, the ‘Arbiter Omega Covenant,’ was also believed to be lost during a similar mission. However, Arbiter, the leader of the Covenant, understands the true cause of their disappearance.
After being ousted from power, Arbiter reveals to Master Chief the existence of a time-continuum force that binds the Forerunner bases. Upon hearing this, Master Chief sets course to rescue Noble Team, who are trapped in both space and time.
WHAT MAKES THE PROJECT UNIQUE?
- A full mission with multiple objectives and map layouts.
- Fully scripted and planned scenarios, cut scenes, and encounters.
- The architecture and the universe is a mixture of the old and the new Halo games.
MAP PICTURES
VISUAL SHOWCASE
My Experience
Level Design and Universe Building.
After analyzing the Halo games, I aimed to create a level that stays true to the original intentions of Halo: Combat Evolved. My goal was to respect the core principles of the game while designing the level.
Starting with the first paper drafts, I decided on a layout featuring two arena-based areas connected by a semi-corridor pathway. To stay true to the original game’s design, I intentionally limited the use of power-ups, considering the gameplay time restrictions I had for the level. These constraints were carefully managed while maintaining the spirit of the original game.
Building on the paper drafts and the initial premise, I designed the level using 2D mapping and a node system. From there, I expanded on the universe’s concept, refined my design in Photoshop, and finalized the layout in SketchUp to complete the project.
TOOLS
- Word
- Excel
- Photoshop
- SketchUp
- Perforce